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Combining his passions for environmental
design, computer graphics, and story
telling, Mike has made a career in
the field of Computer Gaming. In
1999 he joined start-up company Papaya
Studio in Fountain Valley CA., building
Computer Generated versions of real
life cars and cities for the racing
game "Top Gear Dare Devil" for
Kemco. After doing concept work for
a few more projects at Papaya, Mike
relocated to Reflexive Entertainment
in Orange County, where he continued
creating and designing fantasy environments
for adventure themed games such as "Lionheart" and "Baldur's
Gate Dark Alliance 2" for Interplay.
Currently Mike is working for Electronic
Arts in Los Angeles as a Environmental
Artist, developing new techniques
for making environments more interactive
and engaging for the next generation
of video gamers.
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